Jet Thunder will feature:
- 6 flyable aircraft models, with accurate cockpits, onboard
systems, weapons and performance. They're as follows:
Douglas A-4 Skyhawk (Argentine A-4B, A-4C and carrier-based A-4Q)
Mirage IIIEA (and israeli-built Mirage export model IAI Nesher/Dagger)
Sea Harrier FRS.1
(detailed information about the aircraft types listed above
will be available soon.)
- Campaign based in the historical events of 1982, with a complete
Air Order of Battle featuring more than 50 different AI aircraft.
- Historically accurate Naval Order of Battle, featuring more
than 40 different ship models (frigates, cruisers, aircraft carriers,
container ships, LCUs, submarines...)
- Complex terrain engine enabling high quality textures for
low altitude flight feeling as well as good high altitude visualization,
with aprox. 70% of the argentinean Patagonia region as well as an high quality terrain mesh of the Falkland/Malvinas
islands (based on accurate SRTM data).
- Land-based air operations in the following airbases:
(detailed information about the above airbases will be available
- Carrier-based air operations in the following aircraft carriers:
ARA 25 de Mayo
(detailed information about the above vessels will be available
- Complex/realistic operation and limits of the onboard radar
of the Sea Harrier FRS.1 (Ferranti Blue Fox, based on the Seaspray radar
used by naval Lynx helicopters), also of the Agave radar of the Super
Etendard, and finally, the Thomson-CSF Cyrano II of the Mirage IIIEA.
The other flyables have no radar, but their equipment will be fully
represented (gunsight, navigation, RWR, weapon deployment, trim, engine/fuel
- Full V/STOL flight model for the Harrier/Sea Harrier, realistically
based on vectored thrust vector, rotating within the limits of the real
plane's nozzle system, not the augmented flap performance as seen in
other flight sims.
- Range of single missions, based on historical missions, on
either argentine or british side. Full Mission Editor will be available
so players can make their own missions and share with other players.
- Complex Air-Sea-Battle campaign system: based in a "commanding
AI" that will give orders to naval, air and ground AI units based
in the current tactical situation, the player will fly in an enviroment
that may change unpredicably, so, although based on historical order
of battle, equipment and resources/logistics, the outcome of the campaign
can be different.
- Multiplayer modes: dogfight room, cooperative, and online-campaign.
- Fully scalable realism options, for a less steeper learning
curve: no stalls/spins, no crash, simple radar, unlimited weapons, no
wind/turbulence, missile effectiveness slider, no cockpit, and others.
- Range of training missions for each aircraft, focused on
main aspects for each plane: twin-prop flight (Pucará), V/STOL
operation (Harrier), carrier operations (Super Etendard, A-4, Sea Harrier),
supersonic flight (Mirage).
- Possibility of inclusion of new, accurate "in-house
made" flyables, depending on interest (Vulcan bomber or Aermacchi
MB-339 for example) in a later expansion pack.
- Moddability: aircraft paints can be customized, and tools
will be available to create new terrains and campaigns - for example,
american A-4's carrier-based in a Midway Class carrier (instead
of the ARA 25 de Mayo) for a Southwest Asian campaign mod.*
* This covers
the single-player aspect; we're still pondering about the best balance
to avoid problems with the multiplayer aspect.